API Reference · Materials and textures

UvSource

Namespace: Ava3D

public enum UvSource

Which side of a triangle is rasterised.

Values

ValueDescription
Mesh

The mesh's own texture coordinates. The default, and what a normal map's tangents assume.

PlanarX

Projected down the x axis: one sample, no blend. For a wall facing along x.

PlanarY

Projected down the y axis. For a floor, a ceiling, or ground.

PlanarZ

Projected down the z axis. For a wall facing along z.

Triplanar

Projected down all three axes and blended by the surface normal.

Three samples per map rather than one, which is the honest price and the reason the planar sources exist beside it. Worth it on anything that faces more than one way: a pipe, a rock, a rounded box.

See also