API Reference · Skinning and morph targets
Skin
public sealed class SkinA skeleton: the nodes that drive a skinned mesh, and the matrices that put the mesh into each of their spaces.
Shared. Two meshes wearing the same rig — a body and the robe over it — point at one skin, and the joint matrices behind it are computed once per frame however many meshes are using them.
Constructors
| Member | Description |
|---|---|
| Builds a skin. The two arrays are parallel and must be the same length. |
Properties
| Member | Description |
|---|---|
| For each joint, the matrix taking a vertex from the mesh's own space into that joint's space at the pose the mesh was modelled in. glTF's |
| The nodes that drive the mesh, in the order |
| The node the skeleton hangs from, when the file named one. Informational. |