API Reference · Materials and textures
TextureMapping
public sealed record class TextureMappingCoordinates for one material texture. Selects UV0/UV1, then applies scale, rotation about the origin and offset, following KHR_texture_transform. The material and node's shared UV transform follows this transform. Projected coordinates currently support only the identity per-texture mapping.
Properties
| Member | Description |
|---|---|
| Shared identity mapping: UV0 with no per-texture transform. |
| Offset after scale and rotation, in texture coordinates. |
| Counter-clockwise UV rotation in radians about the origin. |
| Scale before rotation. Negative values mirror the image. |
| Zero selects Mesh.TexCoords; one selects Mesh.TexCoords1. Other sets are diagnosed and disabled. |