API Reference · Materials and textures
MatcapTextureMode
public enum MatcapTextureModeWhere a matcap's texture lives on the graphics card, which is a question only because the oldest tier this control runs on guarantees exactly eight sampler units and the mesh shader now has eight maps.
Values
| Value | Description |
|---|---|
Dedicated | The matcap gets a sampler unit of its own, so This is a request rather than a guarantee. Eight units is a guaranteed minimum, and a device offering fewer falls back on |
SharedBaseColor | The matcap is sampled from the base-colour unit, and The compact layout, for a caller who knows this material has no base-colour map — which is the common case for what matcap is aimed at, an otherwise untextured mesh. Asking for it leaves a sampler unit free on every device rather than only on the ones that are short of them. |