API Reference · Renderers

MaterialDebugView

Namespace: Ava3D

public enum MaterialDebugView

Diagnostic mesh views, selected with Scene.DebugView.

Values

ValueDescription
None

The normal shaded picture.

BaseColor

Base colour after texture decoding and material/vertex factors, displayed as sRGB.

Normals

World-space shading normal mapped from −1…1 to 0…1.

Roughness

Perceptual roughness, with black for smooth and white for rough.

Metallic

Metallic factor, with white for metal.

AmbientOcclusion

Authored ambient visibility: white is unoccluded. Uses the map's red channel.

DirectLight

Direct lighting alone, including shadows, with the scene's exposure and tone map.

IndirectLight

Indirect diffuse and specular lighting, with exposure and tone map.

ShadowVisibility

Visibility of the selected shadowed light: white is lit, black is blocked.

See also