MaterialDebugView
public enum MaterialDebugViewDiagnostic mesh views, selected with Scene.DebugView.
Values
| Value | Description |
|---|---|
None | The normal shaded picture. |
BaseColor | Base colour after texture decoding and material/vertex factors, displayed as sRGB. |
Normals | World-space shading normal mapped from −1…1 to 0…1. |
Roughness | Perceptual roughness, with black for smooth and white for rough. |
Metallic | Metallic factor, with white for metal. |
AmbientOcclusion | Authored ambient visibility: white is unoccluded. Uses the map's red channel. |
DirectLight | Direct lighting alone, including shadows, with the scene's exposure and tone map. |
IndirectLight | Indirect diffuse and specular lighting, with exposure and tone map. |
ShadowVisibility | Visibility of the selected shadowed light: white is lit, black is blocked. |