API Reference · Materials and textures

BlendMode

Namespace: Ava3D

public enum BlendMode

How the fragments a material produces combine with what is already in the frame.

Values

ValueDescription
Opaque

Replaces what is behind it. The default, and the only mode that writes depth by default.

Alpha

Standard source-alpha blending: src·a + dst·(1−a). For glass, decals and fades.

Additive

Adds to what is behind it. For anything that emits light — glows, beams, coronae.

See also