API Reference · Materials and textures
BlendMode
public enum BlendModeHow the fragments a material produces combine with what is already in the frame.
Values
| Value | Description |
|---|---|
Opaque | Replaces what is behind it. The default, and the only mode that writes depth by default. |
Alpha | Standard source-alpha blending: |
Additive | Adds to what is behind it. For anything that emits light — glows, beams, coronae. |