API Reference · Capturing a frame
RenderOptions
public sealed class RenderOptionsHow SceneRenderer.RenderAsync should draw. The defaults are a finished picture.
Properties
| Member | Description |
|---|---|
| Whether the picture is the frame as it would be shown — after bloom and the vignette — or the renderer's frame before either. True by default. See |
| How the pixels come back. |
| How many pixels to render for each pixel returned, along each axis. One by default. Two renders the scene at four times the size and averages it down to the size asked for — the same lever as |
| Samples per pixel to rasterise with: 1, 2, 4 or 8. Four by default — the setting a screenshot wants and a live view leaves at one for the frame rate. Metal and OpenGL take it; Vulkan and the CPU renderer draw at one, as they do on screen. See |