API Reference · Animation

AnimationInterpolation

Namespace: Ava3D

public enum AnimationInterpolation

How values between two keys are found.

Values

ValueDescription
Step

Hold the earlier key until the later one. No interpolation at all.

Linear

Straight line between the keys — spherical for rotations, which is not the same thing.

CubicSpline

Hermite, with the in and out tangents stored alongside each value. glTF's third mode.

See also