API Reference · Renderers

ContactOcclusionQuality

Namespace: Ava3D

public enum ContactOcclusionQuality

Quality of depth-based contact occlusion. This affects indirect light only.

Values

ValueDescription
Off

No camera-depth allocation or sampling. The default.

Low

Half-resolution depth, sixteen horizon samples per shaded pixel.

High

Full-resolution depth, up to 2048 pixels square, thirty-two horizon samples per shaded pixel.

See also