ProbeCaptureOptions
public sealed class ProbeCaptureOptionsSettings for EnvironmentProbe.CaptureAsync.
Properties
| Member | Description |
|---|---|
| Stored on the returned image's |
| Nodes this returns true for are left out of the capture: the probe's own fixture, a helmet, a HUD. Null captures everything the room would otherwise show. |
| Side length of each of the six rendered faces, in pixels. 128 by default — Unity's own default for a baked reflection probe; use 256 for a hero room. |
| Whether the capture can see this scene's own room probes. False by default, so a probe never feeds back into itself and captures taken in any order agree; true asks for whatever the scene would actually show, its own room reflections included. |