AnimationMask
public sealed class AnimationMaskWhich nodes a layer is allowed to move.
A mask is the difference between "wave" and "wave with the legs stopping". Without one, a gesture that only meant to say something with an arm holds the whole skeleton for as long as it plays, because every channel it carries — and an exporter writes all of them — competes with the layer underneath.
A set of nodes rather than a set of names, because the animator addresses nodes and a name is only how a caller finds one. AnimationMask.Under is the form worth reaching for: "everything below the chest" is a thing a person can say, and a list of fourteen joint names is a thing a person gets wrong.
Constructors
| Member | Description |
|---|---|
| A mask of exactly these nodes, and nothing below them. |
Properties
| Member | Description |
|---|---|
| How many nodes it names. |
Methods
| Member | Description |
|---|---|
| Adds one node. |
| Adds |
| Whether this layer may move |
| Every node under |
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