API Reference · Materials and textures
MappingSpace
public enum MappingSpaceWhether a projection travels with the object or stays fixed in the world.
Values
| Value | Description |
|---|---|
Object | The object's own space. The texture sticks to the geometry, so it does not swim when the object moves — and after a fold, an object's space is its room's. |
World | World space. Two identical objects at two positions read different parts of the texture, which breaks up a repeat for free — and makes anything that moves swim, which is why it is not the default. |