AnimationBlend
public enum AnimationBlendHow a layer combines with what is already posed beneath it.
Values
| Value | Description |
|---|---|
Override | Replaces it. At weight 1 the layer's own pose wins outright; below that it is blended towards whatever the layers under it produced. The base layer is always this, and it is what a crossfade is. |
Additive | Adds the difference between the clip and its reference pose. A wave authored on a standing character becomes a wave that works while it walks, because what is layered on is the change the clip makes rather than the pose it holds. |