OfflineQuality
public enum OfflineQualityWhich of the software renderer's two shading paths an offline render uses.
Values
| Value | Description |
|---|---|
Preview | Lit once per vertex and interpolated across the triangle — the live software path, and what |
Shaded | Lit once per pixel, with every map read — the picture the GPU backends draw, from the same shading code. Slow, and meant for a picture to check rather than one to watch; see |