API Reference · Diagnostics

OfflineQuality

Namespace: Ava3D

public enum OfflineQuality

Which of the software renderer's two shading paths an offline render uses.

Values

ValueDescription
Preview

Lit once per vertex and interpolated across the triangle — the live software path, and what OfflineRenderer.Render has always drawn. Fast; reads the base-colour map and no other, and RenderInfo.Features lists the rest under this name.

Shaded

Lit once per pixel, with every map read — the picture the GPU backends draw, from the same shading code. Slow, and meant for a picture to check rather than one to watch; see OfflineRenderer.RenderShaded.

See also