AnimationClip
public sealed class AnimationClipA named set of tracks — one animation as an authoring tool exported it.
Tracks hold their target Node by reference, so a clip belongs to the node tree it was loaded with. Loading one file twice gives two trees and two sets of clips, which is what two independently animated characters need; AnimationClip.RebindTo is the cheaper route to the same place when the geometry is already shared.
Constructors
| Member | Description |
|---|---|
| Builds a clip from its tracks. |
Properties
| Member | Description |
|---|---|
| The longest track's last key. Zero for a clip of nothing but constants. |
| Whether the first and last poses match closely enough that playing this on repeat has no visible seam. Used as the default for |
| The name the file gave it — "Idle", "Greet" — or null. |
| Every track in the clip. |
Methods
| Member | Description |
|---|---|
| This clip bound to the equivalently named nodes under Matching is by |