API Reference · Animation

AnimationReference

Namespace: Ava3D

public enum AnimationReference

What an additive layer measures its difference from.

Values

ValueDescription
FirstFrame

The clip's own first frame. The default, and the right one for a gesture: an animator authoring a wave starts from whatever pose the character was in and animates away from it, so the first frame is the "no gesture" pose whether or not it matches the skeleton's rest.

Rest

The skeleton's rest pose, as it was when the animator was built. Right for a clip authored deliberately as a difference — one that starts part-way into its own motion and is meant to apply all of it.

See also